Light Box

Selected items ()
Go to Light Box >

My Colleagues‘ News

Latest ADA Updates

please login first!

»The Visitor: Living by Numbers«

Keywords

  • Aesthetics
    • Adaptive
    • Affect
    • animation
    • Ceiling panorama
    • collaborative practice
    • Collage / Montage
    • Contextual
    • Dynamic System
    • Illusion
    • inebriation (frenzy)
    • Installation based
    • Multi-user
    • Narrative
    • Navigation
    • Network
    • Non Lineare System
    • panoramatic
    • Processual
    • Real time
    • Self-organizing
    • Shock
    • Sound
      • Sound-Image-Interaction
    • Sublime
    • Synesthesia
    • Synthesis
    • Vicinity
    • Visual effect
  • Genre
    • Bio Art
      • Bio Computing
      • Biotech Art
      • Genetic Art
      • Neuro Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Digital Performance
      • Computer performance
      • Dance performance
      • Happening
      • Multi media performance
      • Sound performance
      • Video Performance
    • Game Art
    • Glitch Art
    • Installation
      • Interactive Installation
      • Performative Installation
      • Sound Installation / Visualization
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano art
    • Net Art
    • Robotics
    • Tactical Media
    • Telematic Art
    • Transmedia Story Telling
  • Subject
    • Abstracta
      • Commerce
      • Communication
      • Complexity
      • Death
      • Desire
      • Dialogue
      • Dream
      • Experience
      • Identity
      • Image
      • Manipulation
      • Meme
      • Memory
      • Myth
      • Perspective
      • Production
      • Representativeness
      • Simulation
      • Sound
      • space
      • Speech
      • Thinking Space
      • Tradition
      • Utopia
      • Violence
    • Art and Sciences
      • Algorithm
      • Anthropology
      • Archeology
      • Architecture
      • Art and Maths
      • Art History
      • Artist
      • Car
      • Code
      • Collection
      • Combinatorics
      • Concept Art
      • Cybernetics
      • Dance
      • Drama
      • Expanded Cinema
      • Historism
      • History of Science
      • History of Technology
      • Linguistics
      • Literature
      • Microscopy
      • Museum
      • Music
      • Nano science
      • Paper
      • Philosophy
      • Poetry
      • Public space
      • Science
      • Scientific Image
      • Substance
      • Symbolism
      • Theatre
      • Total Art
    • Artificial Life and Technology
      • A-Life
      • Agent
      • Artificial intelligence
      • Artificial Life
      • Bots and Agents
      • Conceptual Software
      • Cyber City
      • Cybersex
      • Cyborg
      • Digital identity
      • Hardware Transformation
      • Intelligent ambiente
      • Machine
      • Political software
      • Robot
      • Software manipulations
      • Technophobia
      • Virus
    • Body and Human
      • body
      • Body art
      • Breathing
      • Emotion
      • Eroticism
      • Eye
      • Facial Expression
      • Gesture
      • Hand
      • Human
      • Human to Human
      • Imagination
      • Intimacy
      • Medicine
      • Movement, Motion
      • Pain
      • Psyche
      • Senses
        • Hearing
        • Sight
        • Smell
        • Taste
        • Touch
      • Sexuality
      • Subject
    • Information and Media
      • Access
      • Anamorphosis
      • Archive
      • Broadcast
      • Censorship
      • Cinema
      • Collection
      • Communication Systems
      • Database
      • Documentation
      • Drawing
      • Electro optics
      • Film
      • Holography
      • Index
      • Information System
      • Intermediality
      • Internet
      • Internet Portal
      • Laterna Magica
      • Material
      • Media archaeology
      • Media theory
      • Medium
      • Memory theater
      • Museum
      • Net
      • Organization of Information
      • Panorama
      • Phantasmagoria
      • Representation of knowledge
      • Scenography
      • Search engine
      • Stereoscope
      • Supercomputing
      • Surveillance
      • telephone
        • Mobile phone
      • Television
      • Thesaurus
      • Visualisation
      • Visualization of Information
    • Nature and Life
      • Animal
      • DNA
      • Earth
      • Environment
      • Evolution
      • Genetic
      • Geography
      • Geology
      • Globe
      • Hybrid
      • Kosmologie
      • Landscape
      • Mutation
      • Nature
      • Organisms
      • Outer Space
      • Room of Plants
      • Weather
    • Society and History
      • Africa
      • Antiquity
      • China
      • Community
      • Democracy
      • Folklore
      • Game
      • Gender
      • Historical Site
      • History
      • India
      • Institutional critique
      • Invention
      • Islam
      • Japan
      • Language
      • Law
      • Magic
      • Mobility
      • Nationalism
      • Non Western
      • Panopticon
      • Political theory
      • Politics
      • Pop Culture
      • Position of women
      • Postcolonialism
      • Privacy
      • Psychology
      • Public
      • Religion
      • Sociale Metaphor
      • Sociology
      • Spectator
      • Tradition
      • Urbanity
      • Visual culture
      • Voyeurism
      • Working Class
    • Theories
      • Cyberfeminism
      • Deconstruction
      • Idealism
      • Interculturalism
      • Modernism
      • Postmodernism
      • Postructuralism
      • Semiotics
      • Simulacrum
  • Technology and media
    • Display
      • Body
      • Book
      • BOOM (Binocular Omni-Orientation Monitor)
      • CAVE (Computered Augmented Virtual Environment)
      • Computer Monitor
      • Data Projector, Video Projector
      • Easel Painting
      • Electromechanical Display Device
      • Electronic Paper
      • Flashlight
      • Globe
      • Head-up Display
      • Headphones
      • HMD (Head-mounted Display)
      • Holography
      • House Wall
      • Inflatable Structure
      • Laser
      • Light-emitting Diode
      • Mirror
      • Paper
      • Plasma
      • Plasma Display
      • Printer
      • Private Eye
      • Projection Screen
      • Robotic
      • Sculpture
      • Shutter Glasses
      • Sofa
      • Somatosensory System / Tactile Feedback Technology
      • Speakers
      • Stereoscopy
      • Table
      • VFD (Vacuum Florescent Display)
      • VRD (Virtual Retinal Display)
    • Interface
      • Auditory User Interface (AUI)
      • Augmented Reality Interfaces
      • Automatic Identification and Data Capture (AIDC)
      • Bike
      • Biological Sensor
      • Biometrics
      • Body Tracking
      • Brainwave Sensor
      • Breath Based Communication
      • Breathing Sensor
      • Breathing-Balance-Interface-Vest
      • Camera
      • Camera recording
      • Computer Mouse
      • Data Glove
      • doll
      • electromagnetism
      • Endoscope
      • Eye scanner
      • Facial Recognition System
      • Furniture
      • Global Positioning System (GPS)
      • Internet of Things (IoT)
      • Joystick
      • Keyboard
      • Ludic Interface
      • Microphone
      • Mobile Device
      • Motion Capture
      • MR-based (Mixed Reality) Interaction
      • Multi-Modal Interaction
      • Multi-Touch-Screen
      • Musical Instrument
      • Optical Character Recognition (OCR)
      • Periscope
      • Plant
      • Plotter
      • Positiontracker
      • Retina-Scanner
      • RFID (Radio-frequency Identification)
      • Robotic Interfaces
      • Scanner
      • Software Interface
      • Speech Recognition
      • Step Sensor
      • Syntheziser
      • Tactile User Interfaces
      • Tangible Acoustic Interface
      • Tangible User Interface (TUI)
      • telephone
      • Theremin
      • Touchscreen
      • Turntable
      • Virtual Balance
      • Virtual Workbench
      • Virtuscope
      • Voice analysis
      • Voice User Interface (VUI)
      • Webcam
      • Wireless Sensor Network (WSN)
    • Software
      • C++
      • CGI/Perl
      • CSS
      • DHTML
      • Director
      • Fusion
      • Java
      • Linux
      • PHP
      • Softimage
      • VRML
      • Windows
      • XML
483
Information
Technology
Hardware
Equipment provided by the artist

1 Panoscope 360º with support structure
1 Video projectors (Epson 9000i)
1 Computers (Power Macintosh G4)
1 Microphone
1 Four channel sound system
All cables and connectors

Equipment provided by the host organisation

220 volts to 110 volts transformer (when required)
One SXGA computer monitor
One pedestal (50 cm x 50 cm x 100 cm (high)
Hardware
Equipment provided by the artist

1 Panoscope360º (3.7 m version) with support structure
1 Video projectors (JVC SXGA (native) with hemispherical lens)
1 Computers (Power Macintosh G4, 867 mhz or better)
1 Microphone with USB connector
1 Four channel sound system
All cables and connectors

Equipment provided by the host organisation:

1 220 volts to 110 volts transformer (when required)
1 Pedestal 50 cm x 50 cm x 100 cm (high)
1 SXGA computer monitor
Installation Requirements / Space
The space should be dark, well ventilated and isolated for sound. Minimum floor space for one unit : 3 m x 3 m (3.5 m minimum vertical clearance). The installation is free standing.
Installation Requirements / Space
The space should be dark, well ventilated and isolated for sound. Minimum floor space for one unit : 6 m x 6 m (3.5 m minimum vertical clearance). The installation is free standing.
Software
QuickTime movies using the TrueMotion 2X codec, 27 GB of disc space.

authoring/delivery software was developed in voice recognition uses the standard PlainTalk resources from the Apple operating system MacOS 9.2.
Descriptions & Essays
Inspired by Pier-Paolo Passolini's 1969 film Theorema and by a dream Courchesne's daughter had when she was 10 years old. In the installation, visitors are planted somewhere in the Japanese countryside. From there they will try to make a life for themselves by saying any number between one and twelve. Exploring the territory, happening upon and entering a shelter, meeting and dealing with the inhabitants and gaining status within the group will define a visitor's experience. Leaving the place and the inhabitants to themselves (as in Passolini's film) or being forced to escape after an earthquake (as in his daughter's dream) will further characterize the visitor's experience. To interact with this work visitors enter the dome and adjust the height until they feel visually comfortable. When the action stops, visitors may speak any number between one and twelve to indicate the direction they want to go or to show interest in people and what they have to say. The experience starts in daytime, in the middle of rice fields just north of Ogaki-City in central Japan (Gifu Prefecture). In the inner garden of a low building, visitors will happen upon a woman preparing tea. This first encounter may lead to an invitation to diner where a mixed group of people (6) prepare and share a Japanese style stew (nabet). The diner is endless but conversations with dining partners may bring a visitor to spare moments in the intimacy of one's room where he or she is offered the host's mind and thoughts on different topics growing increasingly personal. In the process, a visitor builds a position in the group that either will have him invited to take more place among the group, or gradually ignored and abandoned. Meanwhile, night has come and the risk of an unforgiving event in this earthquake prone area is more tangible. If such a thing was to happen, destroying the shelter and forcing everyone out, visitors would, depending on their status, be left behind or invited to join in the chaotic and confuse quest for a new place where every aspect of this group's life will resume in the same way as if nothing had happened. (Luc Couchesne)
Literature
Test, Andreas. Detesting. Testort: Testverlag, 2002.