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»Interactive Plant Growing«
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Keywords

  • aesthetics
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    • affective
    • anamorphic
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    • collaborative
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    • generative
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    • immersive
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    • interactive
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    • narrative
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  • Technology
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    • Hardware
      • camera
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      • multi touchscreen
      • plotter
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      • touchscreen
      • Video
      • Virtual Workbench
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      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Technology
Display
Projector: Model: SONY, Electrohome or Barco.
Hardware
1 Computer Silicon Graphics
Installation Requirements / Space
Hight:
Installation Requirements / Space
the colums have no ground plates, cable trays are runing from colum to colum. The minimun distance between the column is 90 cm.
Software
Operating Sytem CDROM,
Descriptions & Essays
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics). These modifications of predefined "artificially living plant organisms" are mainly based on the principle of development and evolution in time. The artificial growing of program - based plants is an expression of the desire to discover the principle of life, which is always defined by the transformations and morphogenesis of certain organisms. Interactive Plant Growing connects the real time growing of virtual plants in the 3 - dimensional space of the computer to real living plants, which can be touched or approached by human viewers.differentiation. By touching real plants or moving their hands towards them human viewers can influence and control in real time the virtual growth of 25 and more program - based plants, which are simultaneously displayed on a video screen in front of the viewers. By producing a sensitive interaction with the real plants, the viewers too become part of the installation. They decide how this interaction is translated to the screen and how growth takes place on the screen. The various distance modulations of the viewer´s hands directly effect the appearance of the virtual plants, as they are ferns, mosses, trees, vines and a cleaning plant ("killer plant"). By sending different data values to the interface (which connects the plants and the growing program), the appearance of the virtual plants can be modified and varied . The viewers can control the size of the virtual plants, direct the rotation, modify the appearance, change the colours and control new positions for the same type of plant. Each virtual plant species has at least 6 different variations, but generally there are more possibilities than just 25 variations of 5 plants, since the size, colour and translation can be modified for each single plant as well. All variations ultimately depend on the viewers sensibility to find the different levels of approximation distances, as they are responsible for the different events in growing. Since it takes some time for the viewer to discover the different levels for modulating and building the virtual plants, he will develop a higher sensitivity and awareness for real plants. (Christa Sommerer & Laurent Mignonneau)
Oliver Grau 07-10-2014
Interactive Plant Growing visualizes principles of evolution, growth, and random mutation. In a darkened room measuring 12 x 6 m, the visitors face a screen of approximately 4 x 3 m. There are five wooden stands in front of the screen, each with a different potted plant – a fern, a vine, moss, a sapling, and a cactus. This combination of plants does not exist in nature; it is a manifestly artificial, artistic order like the one shown in the Roman frescoes of the Villa Livia. When visitors touch one of the real plants, which are wired to a Silicon Graphics workstation, they activate graphic representations of more than 25 programmed types of plants. The system is capable of registering the varying voltage of the plant at a distance of 0 to 70 cm. This was the revolutionary principle of Interactive Plant Growing: to trigger computer images by touching a plant – a natural interface. Visitors watch as the colorful, screen-high, virtual plants grow on the screen in real time. The intensity of touch, the electrical potential difference of the user, is registered by the plant and relayed to the computer, which directs the growth of the virtual plants on the screen. Sommerer and Mignonneau developed special algorithms to determine the variables of size, color, morphology, and growth characteristics, which are also very flexible and allow virtual plant growth that is not predetermined. Five or more visitors at a time can interact with the virtual vegetation until at some point, a “killer cactus” wipes out the plant population and a completely new and different artificial nature starts to grow again. – Virtual art: from illusion to immersion, 2003, pp. 298-299.
Oliver Grau: Interactive Plant Growing, 07-10-2014, in: Archive of Digital Art
Literature
Grau, Oliver. Virtual Art: From Illusion to Immersion. Cambridge, MA: MIT Press, 2003.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Ars Electronica - Facing the Future, edited by , 393-394. Cambridge, MA: The MIT Press, 1999.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« edited by F. Magalhães and Diana Domingues, 43. Porto Alegre, Brazil: 1999.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Media Time: WOOD and BYTE: Festival delle nuove tecnologie mulitmediali, edited by M. G. Mattei, 56-61. Bolzano, IT: Centro Audiovisivi, Bolzano, 1999.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In VIDÉOFORMES 98. Culture Contemporaine Arts Video, Nouvelles Technologies, edited by G. Soucheyre, 10-13. Clermont Ferrand: Turbulences Vidéo, 1998.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Arte Virtual - Realidad Plural, edited by Karin Ohlenschläger. Monterrey, Mexico: Museo de Monterrey, 1997.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Electra’96, edited by A. Esperø. Oslo, Norway: Henie Onstad Kunstsenter, 1996.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Ciberfestival 96: imagens do futuro, edited by L. Da Costa and M. Do Rosário. Lisbon, Portugal: Forum Telecom, 1996.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Images du Futur – L’art interactif, edited by M. Ginette and Hervé Fischer, 30-31. Montreal, Canada: 1995.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Lab 5: International Film, Video and Computer Art Exhibition 1995, edited by Ryszard Kluszczynski. Warsaw: 1995.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In ArsLab-I Sensi del Virtuale, edited by . Turin, IT: 1995.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing and A-Volve.« In The Interaction ´95, edited by Itsuo Sakane. Gifu: IAMAS Academy and Softopia, 1995.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing and A-Volve.« In Christa Sommerer and Laurent Mignonneau, edited by M. Kusahara. Tokyo, Japan: ICC InterCommunication Center, NTT, 1994.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Arte Virtual - Doce propuestas de Arte Reactivo, edited by Rafael Lozano-Hemmer. Madrid: Electa Edition, 1994.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« ICC InterCommunication Journal, Japan , no. 7 (January 1994).
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Ars Electronica 1993 - Genetische Kunst - Künstlisches Leben / Genetic Art - Artificial Life, edited by Karl Gerbel and Peter Weibel, 408-414. Vienna: PVS Verleger, 1993.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In interActiva –Internationales Festival für Interaktive Medien, edited by Andrea Zapp. Köln, DE: 1993.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In FISEA Fourth International Symposium on Electronic Art, edited by Päivi; Huhtamo Talasmaa. Minneapolis, USA: ISEA Publications, 1993.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« In Siggraph ´93 Visual Proceedings, edited by , 164-165. New York: ACM, 1993.
Sommerer, Christa and Laurent Mignonneau. »Interactive Plant Growing.« ICC InterCommunication Journal , no. 6 (October 1993).
Exhibitions & Events
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